using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName = "MinerWorkStateAction", menuName = "StateMachine/Create/StateAction/MinerWorkStateAction")]
public class MinerWorkStateAction : StateActionSO
{
    private Miner miner;

    public override void OnEnter(StateMachineSystem stateMachineSystem)
    {
        miner = stateMachineSystem.gameObject.GetComponent<Miner>();
        
    }

    public override void OnUpdate()
    {
        
    }

    public override void OnExit()
    {
        
    }
}
